Thursday, 18 April 2013

Reflective Synopsis


"Our students have changed radically. Today's students are no longer the people our educational system was designed to teach" (Prensky, 2001, p. 1). The 21st century world we now live in is forever changing, adapting and evolving. There is now a new learner "Digital Natives" or today's 21st century student. Previously the older generation learner (post digital world) or "Digital Immigrants" relied predominately on traditional teaching methods e.g. pen, paper, blackboard, books. However today's students think and process information fundamentally differently from their predecessors.  Instead of learning from these "traditional teaching methods" students now learn through the digital language of computers, video games and Internet (Prensky, 2001). Due to this change teaching methods must now transition from "traditional" to "Digital Native" focused methods. This reflective synopsis shows the journey I took in learning to teach the "Digital Native".   

Wikis and Scaffolding

A wiki is an online space where users and guests can edit, modify, add, remove information with intuitive editing tools, the most recognised of these is Wikipedia (Fasso, 2013). This first activity I participated in was exactly that - a wiki discussing the use of mobile phones in education. My personal experience using the wiki was rather pleasant, however I did find the wiki a little tedious in editing and adding new information. The biggest issue I found with the wiki was keeping information clean and presentable. The dominant learning theory wikis are founded upon is Social Constructivism, that is learning is founded upon social interactions within a learning community or expert community (Fasso, 2013). For more information on the learning theories refer back to my blog posting hereIn de Bono's Hats, wiki scaffolding used was de Bono's six thinking hats, each hat colour represented a perspective. This helped structure our responses around a very open-ended question, Mobile Phones - should they be used in the classroom? The benefits of scaffolding online collaborative discussion like de Bono’s wiki are that teachers can:
Support complex reasoning process in their students by scaffolding required ways of thinking.  
  1. Support contributions by all students in the group
  2. Make thinking "visible" so that teachers can see inside the reasoning of all students in the group
  3. Create a permanent, text-based recorded of discussions and conversations for future analysis and reading
  4. Enable learners to negotiate their own understanding through social interaction with others
(Fasso, 2013)

For a Plus, Minus and Interesting (PMI) table and more comprehensive review on wikis please refer back to my postings which can be found:
I could see myself implementing wikis as an 'out of school hours' learning environment, where I could scaffold questions directly related to the topic being taught. 


(Crossover, 2011)


ICT Group 1 - Blogs

Group 1 tools were Web 2.0 tools and online spaces; blogs, wikis and static websites. I elected to explore blogs. Blogs interface is WYSIWYG (what you see is what you get); this is a very similar interface to Microsoft Word and PowerPoint. Blogs, unlike wikis, have a single author however anyone can interact by commenting on postings in your blog. I personally found using blogs easy and very user-friendly, requiring much less maintenance, unlike wikis. Most of the work is required in the initial stage setting up the blog's theme and design, after this it's basically a case of writing what you wish and simply publishing it for the readers to view. Below is a SWOT (strengths, weaknesses, opportunities, and threats) analysis on blogs in the educational setting.

Strengths

  • Creates a 24/7 learning environment
  • Supports the learning theory of Connectivism through connection of the internet community
  • Supports the learning theory of Constructivism through interactions with a community
  • Can be used in a variety of educational scenarios, depending on scaffolding utilised
  • Allows quiet/shier students in the classroom to voice their opinions freely
  • Can be accessed from anywhere with internet access
  • Easily allows bloggers to add images, videos, hyperlinks
  • Many blogging platforms are free
  • Instantaneous interaction with others

Weaknesses

  • Publicly accessible on the internet by default
  • Internet footprint, some people like to minimise this
  • Moderation of comments
  • Once the information is published its stored online forever

Opportunities

  • 24/7 teacher/student interaction
  • Access via modern devices e.g. mobile phones, tablets
  • 21st century teaching

Threats

  • Maintaining student safety, through moderation of comments

Practical Applications of blogs in education could be using blogs to replace the standard class web page. This allows instructors to post class times, rules, assignment notifications, suggested reading and exercises. Second, it allows teachers to link internet items that relate to their course. Third, blogs could be used to organise in-class discussions by utilising the 'comments' section. Fourth, teachers could utilise blogs to organise class seminars or provide summaries of readings. Finally, students could create their own blogs as part of assessment e.g. students have required readings for a subject and are asked to summarise the readings in a paragraph in their personal blogs (Downes, 2004).

ICT Group 2 - Images and Video

Group 2 tools involved web multimedia, which is considered paramount to the 21st century learner. Unlike traditional learners which learnt primarily unimodal and textual, the "Digital Natives" learning is multimodal, meaning teaching needs to incorporate visual and aural elements with textual elements (The New Media Consortium, 2005). A report by The New Media Consortium (2005) summed up the 21st century learner, "21st century literacy is the set of abilities and skills where aural, visual and digital literacy overlap" (The New Media Consortium, 2005 p. 2). My personal experience with using images and re-sizing images was great, I found it simple and fast to do. I also found that adding images into almost anything increases the visual appeal and makes information more interesting. For a more detailed explanation of my experiences, click the link here. The same could not be said for my experience with making a digital video, for that review follow the link here.


(The New Media Consortium, 2005)

ICT Group 3 - PowerPoint

The third group of ICT tools consisted of; PowerPoint, Prezi and Glogster. I chose to expand my knowledge in the area of PowerPoint as it's what I'll be using most when teaching at schools. PowerPoint is a presentation tool used to support oral presentations, and my initial knowledge of PowerPoint was exactly that. After working through course material for group 3 tools I found PowerPoint has the potential to be used for almost anything. "It is a platform that supports the embedding of text, linking and interactivity, audio, video and images" (Fasso, 2013). Armed with this information I choose to creative an interactive PowerPoint or "choose your own path" story book. The PowerPoint can be found here and a full review of my experiences can be found here. Depending on the design and features used in a PowerPoint, learning theories used could greatly vary. In the case of the PowerPoint I created it uses the learning theory of connectivism, that is "learning is a process that occurs within nebulous environments of shifting core elements" (Siemens, 2004 p. 4). Meaning students have the ability to interact with the PowerPoint and choose new pathways of information which gives them the ability to draw distinctions between information they deem important and unimportant. In the case of the PowerPoint I created students have the ability to choose a body part and learn about it in more detail. This related strongly to the learning theory of connectivism in that "Learning can reside out of ourselves, is focused on connecting specilised information sets, and the connections that enable us to learn more are more important than our current state of knowing" (Siemens, 2004 p. 4).

ICT Group 4 - Google Maps (WK5)

The final group of ICT tools consisted of open-ended technology, for this I choose to explore Google Maps. Google Maps is an application which allows users to customise a map in a variety of ways. I found this application very simple and straight forward to use. An example of how you can customise a map and then embed it can be found here. I could see a variety of uses for an application such as this in an education setting. For example in a Health and Physical Education class you could ask students to plan a cross-country track using Google Maps. Along with this map you could ask students to list the distance of the track, possible routes, terrain type, which can all be accomplished with Google Maps. Applications like Google Maps are very similar to PowerPoint in that their learning theories both work off connectivisim.

Legal, Safe and Ethical Guidelines


Ethical and Legal Issues

This refers to the rules or standards of conduct applicable to a given profession or group. 

Copyright

There are standards to uphold when using information other than your own, this refers to copyright. Credit must be giving to the rightful authors/publishers when using other information. For a comprehensive guide on 'how to' and 'when' to copyright look at Smartcopying or All Right to Copy?

Cybersmart

Students can place themselves in risky situations by:
  • Giving out personal information about themselves to people or organisations they do not know
  • Posting unsuitable information online
  • Agreeing to meet people they have only met online, without speaking with a parent or carer first
  • Using provocative pseudonyms
  • Sharing passwords
  • Posting public profiles about themselves
  • Specifically browsing or searching unsafe websites
  • Responding to unpleasant or suggestive messages, or messages from people they do not know
  • Accessing inappropriate or illegal material
(Australian Government, 2008)

There are also other risks regarding internet security, e.g. viruses, trojans, worms, data theft, etc. To minimise the risk of these its recommended that schools and students install a internet security program for online web browsing (Australian Government, 2008). For a more comprehensive guide to being 'protected' online feel free to look at CyberNetrix, also for information on Protecting Personal Information.


(Mark Oliphant College, n.d.)


References

Downes, S. (2004). Educational Blogging. EDUCAUSE, 39(5), 14-26.

Crossover (Website). (2011). Six Hats [Image]. Retrieved from http://www.futuremusiclab.com/xoiig/evaluation/

Fasso, W (2013). Digial Tool 1: Blogs for Learning. Retrieved from CQUniversity e-courses, EDED20491 ICTs for Learning Design, http://www.e-courses.cqu.edu.au

Fasso, W. (2013). Digital Tool 2: Wikis for Collaborative Learning. Retrieved from CQUniversity e-courses, EDED20491 ICTs for Learning Design, http://www.e-courses.cqu.edu.au

Fasso, W. (2013). Creative Ways to Use PowerPoint. Retrieved from CQUniversity e-courses, EDED20491 ICTs for Learning Design, http://www.e-courses.cqu.edu.au

Fasso, W. (2013). A Brief Overview of Learning Theory. Retrieved from CQUniversity e-courses, EDED20491 ICTs for Learning Design, http://www.e-courses.cqu.edu.au

Mark Oliphant College. (n.d.). Cybersmart [Image]. Retrieved from http://moc.sa.edu.au/our-schools/learning-technologies/cyber-safety

Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon, 9(5), 1-6.

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. elearnspace. Retrieved from http://www.ingedewaard.net/papers/connectivism/2005_siemens_ALearningTheoryForTheDigitalAge.pdf

The New Media Consortium. (2005). A Global Imperative: The Report of the 21st Century Literacy Summit. Retrieved from http://www.nmc.org/pdf/Global_Imperative.pdf



Saturday, 6 April 2013

Group 4 Tool - Google Maps

For my group 4 tool, I decided to implement Google maps. Below is a personalised map showing a potential bike route I could take to my EPL 1 placement school.


View Benso's Map in a larger map

Thursday, 4 April 2013

Week 5 PowerPoints

Week 5 ICTs kicked off exploring Group 3 tools; Powerpoint, Prezi & Glogster. Group 3 tools can best be described as tools that can present/mashup/collate learning or information.



My tool of choice for this week was PowerPoint. I had previously created presentations on PowerPoint before and would have probably considered myself fairly adapt with the program. However after reading the material for this week's engagement activities that was quick to change. In short, I was required to create a 'interactive' PowerPoint. After watching tutorials I found this process of creating 'interactive' PowerPoints not too daunting, instead rather useful and easy. I highly recommend anyone not familiar with PowerPoint to further explore the program because the possibilities with PowerPoint are truly endless.

Feel free to have a look at my 'interactive' PowerPoint which can be found on my website here.



References

Forbes. (2013). PowerPoint logo [Image]. Retrieved from http://www.forbes.com/sites/johngreathouse/2012/09/24/9-easy-ways-to-create-powerpoint-slides-that-suck-less/

Wednesday, 20 March 2013

Digital Video Upload

Now this was a mission, initially I tried uploading the video directly from my computer but for some reason Blogger wouldn't do this. Long story short I now have a YouTube account and I have embedded the video into this blog which has seemed to work (Yay!).

My experience with the actually editing of the video using Movie Maker was pleasant. Movie Maker was very user friendly making this process rather enjoyable and reasonably quick for a video. Features such as adding music, titles, credits and animations are very straight forward. I believe a program such as this in Health and Physical Education would play a very important role. It would allow the students to show videos of them playing sport and even analyse sporting movements.


Check out the video.



Resizing and Uploading Digital Photos

Week 4 I was introduced to a program by the name of MobaPhoto, the purpose of this program is to resize digital images. I found this program very easy to use and set up to be quite fast. Programs such as MobaPhoto could be used in education to help students add images to websites, wikis, blogs, movies, etc. Adding images to material which would only otherwise contain text can greatly aid the visual learners in the classroom.

Please find my resized digital photo below, it must be noted that the original image size was 6.90 MB and after resizing it was only 49.6 KB. 


Tuesday, 19 March 2013

Benso's Website

Please take some time to check out my website, the link can be found here.

Also feel free to leave some feedback.

Capiche.

Tuesday, 12 March 2013

The 21st Century Learner

I came across this video on YouTube and found it quite interesting. It addresses the 21st century learner.

Week 3 Reflection


Week 3 of ICTs for learning design forced me to extend my knowledge from Web 1.0 to learn about Web 2.0 tools and online spaces. Web 2.0 is often referred to as the "read-write" web and usually has inbuilt toolbars similar to Word or PowerPoint. It must be noted that Web 2.0 is still owned by you, however other individuals and groups can publish, share, network, download, upload to create user-generated content. From learning this background knowledge about the Web interfaces, I then experimented with three basic "read-write" tools; Blogs, Wikis, and Websites.

After doing this I then choose to explore more in-depth Wikis and their use in an educational setting. I constructed the analysis by conducting a PMI (Plus, Minus, and Interesting) table.

Plus
Minus
Interesting
·         Many Wiki hosting platforms are free
·         Instant interaction with others  
·         Ability to post almost any form of information - video, picture, etc.
·         Quick to set up
·         Can be accessed anywhere with internet connection
·         Information is online and available for anybody to see
·         Anybody can access - potential for incorrect information posted
·         21st century teaching


I believe Wikis have a place in the educational setting, they offer teaching beyond the classroom walls. They also have the ability for instantaneous feedback which is almost a must in the 21st century. Yes there are negatives of Wikis, largely regular maintenance to keep information correct and well presented. However I believe the positives of this platform outweighs negatives. A prime example of this is Wikipedia: It has become the largest and most popular general reference work on the internet and estimates to have over 365 million readers worldwide (Trancer, 2007). So the question I propose to you is, why can't this technology work in the classroom but be so successful all over the world?

An example of a successful educational wiki for middle school science can be found here.

For those interested here is my personal wiki which took about 20 minutes to make.

Finally for all the visual learners reading this blog, check out the following video which explains the uses of Wikis in classrooms.






References
 
Holmes, G. (2013, Febuary 13). Web2.0. Retrieved from CQUniversity e-courses, EDED20491 ICTs for Learning Design, http://moodle.cqu.edu.au/mod/page/view.php?id=115356

Kharbach, M. (2012). Teachers Guide on the use of Wikis in Education. Retrieved from http://www.educatorstechnology.com/2012/07/teachers-guide-on-use-of-wikis-in.html
Trancer, B. (2007). Look Who's Using Wikipedia. Retrieved from http://www.time.com/time/business/article/0,8599,1595184,00.html






Tuesday, 5 March 2013

Week 2 Reflection

Week 2 of ICTs for learning design required us to post a personal refection about the learning facilitated in the Mobile Phones wiki on the CQUniversity Moodle website. With this personal reflection we had to break it down and analyse it within the context of the learning theories which we summarised in last week's blog (Week 1 Reflection). I have chosen to use only two of the learning theories; constructivism and connectivism as I thought these were most relevant to the wiki. 

Constructivism: The wiki on moblie phones was primarily constructivism in design. Learning was founded upon social interactions between peers (learning/expert community), which in this case helped us to extend our own learning/opinions on mobile phones in education through other classmates' opinions on the issue. Through these social interactions we widened our knowledge base on the issue of mobile phones in education, which lead us as the learner to reach a zone of proximal development. 

Connectivism: Sees learning as the process of creating connections and elaborating a network (Siemens, 2004). Which in this case was what took place in the mobile phones wiki. An initial opinion was placed by students then other peers added information with this process continuing. This allowed the students to learn more than their current state of knowing through connections of other students in the wiki. Some key principles of connectivism which we utilised in the mobile phone wiki were; 

  • Learning and knowledge rests in diversity of opinions.
  • Learning may reside in non-human appliances.
  • Capacity to know more is more critical than what is currently known.
  • Ability to see connections between fields, ideas, and concepts is a core skill.
  • Decision-making is itself a learning process.

(Siemens, 2004)

The benefits of participating in a wiki like this is that it broadens your personal knowledge and opinion on the issue at hand. Potential issues includes peers or students not engaging in the wiki. I personally found it did widen my perspective on the issue of mobile phones in education. I think this form of learning is foundation for students as it strongly utilises two learning theories which stimulates knowledge beyond what the student would know without the help/interactions of others.  



References

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm 

Monday, 25 February 2013

Week 1 Reflection


Week 1 of ICTs for Learning Design got us to focus on the Learning Theory. The Learning Theory has four main principles; Behaviourism, Cognitivism, Constructivism, and Connectivism. I will give a brief overview of these four principles.

Behaviourism: has its roots in behavioural psychology and states that learning is characterised by an observable change in behaviour. Digital tools such as quizzes, online tutoring, etc are behaviourist in design.
  • Pro's - Low-level content, process & routine skill development 
  • Con's - Not targeted at development of higher order thinking skills

Cognitivism: understanding learning in terms of mental processing (3 stage model).





Constructivism: learning is founded upon social interactions within a learning community or expert community.

Connectivism: proposed by George Siemens, identifies the networked nature of learning with computers and the internet. Can be described as "the pipeline and its connections is more important than what is in the pipeline."

Overall I found this week's learning experience quite manageable, information was well presented with relevant visual aids. Additionally 'optional' links were available with extra content information on the learning areas covered.